I'm fairly new to Phoenix FD and extremely new to the PHXLiquid helper. I have a scene where I want to be pushing water from the motor of a boat into the ocean. (Like the tutorial on the ChoasGroup Youtube page) But it isn't working like the tutorial on the youtube page, so i decided to do a test with just the liquid, and found a problem I can't solve:
If the object dispensing the liquid is at/near the "top" of the simulation box (Image1 and Image2), it works as expected, with liquid continually flowing and filling the box. But if I move the object dispensing the liquid down away from the edges of the box (Image3 and Image4), it doesn't dispense liquid continually, and even more odd, only "spits" out a little bit of liquid. The farther down the simulation box I move it, the less liquid is sent out from the object.
I tried this with both a full cylinder, and then just one polygon from the cylinder, and it gives me the same result.
I'm not sure if I've done something wrong, or if this is a bug. I need an object to push out liquid inside a simulation box, and not near any of the edges of the box, how can I make it work this way?
If the object dispensing the liquid is at/near the "top" of the simulation box (Image1 and Image2), it works as expected, with liquid continually flowing and filling the box. But if I move the object dispensing the liquid down away from the edges of the box (Image3 and Image4), it doesn't dispense liquid continually, and even more odd, only "spits" out a little bit of liquid. The farther down the simulation box I move it, the less liquid is sent out from the object.
I tried this with both a full cylinder, and then just one polygon from the cylinder, and it gives me the same result.
I'm not sure if I've done something wrong, or if this is a bug. I need an object to push out liquid inside a simulation box, and not near any of the edges of the box, how can I make it work this way?
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