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Not sure I understand your question fully. You can try the Paints preset on the Phoenix Toolbar - select two emitters and click the preset and it will automatically setup RGB emission, the Phoenix texmap, etc.
Not sure I understand your question fully. You can try the Paints preset on the Phoenix Toolbar - select two emitters and click the preset and it will automatically setup RGB emission, the Phoenix texmap, etc.
Cheers!
Well, after I selected the emitters and pressed the proper button, nothing happened. Then I selected the PHXSimulator and pressed the button --> max closes with an error.
Then I created a new scene from scratch with the nightly build and got the color mixing working. My problems mainly have to do with the material itself: Fog-Color/Fog-Intensity and Refraction. I want to create a transparent maxing fluid, but the overlapping color is totally wrong, when the fog intensity gets too high.
Now I experience another problem: Motion Bluring vs. splashes
What setting is missing?
Looks like you are using the old PHXSimulator object - we are deprecating it and some options might stop working with the FLIP Liquid solver. If you don't have ID/Age etc under the Splashes rollout, then it would be better to use the new Liquid-only simulator.
The toolbar has undergone several fixes already, but they are not in the 2.2 nightlies. If nothing happens, then most likely the emitter objects are already selected in another source - there are no warning messages about that in the nightlies neither. Not sure why you had a PHXSimulator already in the scene - it would be best if you have just the emitters and the preset will create all required sources, simulator, shaders, etc.
Could you show a screenshot of how your materials are set up?
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