hi,
i`m using a phoenix liquidsim as a default grid for a displaced oceantex ocean with foamtex map. it`s working fine but the issue is i need to render out a large image, 20k pixels so naturally rendering out this big is causing problems with memory usage (i have 32gb and it`s using way more than that.) what`s the best way around this ? is there even a way short of throwing more memory at it ? i`ve tried using a plane with a vraydisplacemod on it as an alternative but while the ocean displaces ok the foam doesn`t seem to work correctly, it just seems to make everything whiter rather than just on the crests. i can at least get the plane/displace method to render at 20k by tweaking down the edge length settings but of course there aren`t any such settings using the sim. (i`ve tried lower wave detail in the oceantex map but no joy)
anyone got any hints for this ?
cheers
anthonyh
i`m using a phoenix liquidsim as a default grid for a displaced oceantex ocean with foamtex map. it`s working fine but the issue is i need to render out a large image, 20k pixels so naturally rendering out this big is causing problems with memory usage (i have 32gb and it`s using way more than that.) what`s the best way around this ? is there even a way short of throwing more memory at it ? i`ve tried using a plane with a vraydisplacemod on it as an alternative but while the ocean displaces ok the foam doesn`t seem to work correctly, it just seems to make everything whiter rather than just on the crests. i can at least get the plane/displace method to render at 20k by tweaking down the edge length settings but of course there aren`t any such settings using the sim. (i`ve tried lower wave detail in the oceantex map but no joy)
anyone got any hints for this ?
cheers
anthonyh
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