Heya Folks!
I'm trying to replicate some shots I did previous in naiad using large scale guided sims. I've got a grid thats 600m x 600m x 120m and a cell size of 3m to keep it quick. It's being driven by the wave force with an ocean tex and I'm getting a few oddities with it. There's some reflection happening from the edges of the sim box and also some lowered areas - seems a bit like it's being blended out to allow the infinite ocean stuff? I've had to up the velocity of the waves and the wave heigh to try and get some of the appropriate movement but it's possibly forcing the solver into positions where it collapses - any thoughts on where to start for a shot like this? Ideally it'd be something like a 50 metre long ship rolling over waves.
And the max scene - Storm_swell_001.zip
Here's a wee render showing the result:
https://drive.google.com/open?id=0B_...kNsa0w3TnZKLU0
Cheers!
I'm trying to replicate some shots I did previous in naiad using large scale guided sims. I've got a grid thats 600m x 600m x 120m and a cell size of 3m to keep it quick. It's being driven by the wave force with an ocean tex and I'm getting a few oddities with it. There's some reflection happening from the edges of the sim box and also some lowered areas - seems a bit like it's being blended out to allow the infinite ocean stuff? I've had to up the velocity of the waves and the wave heigh to try and get some of the appropriate movement but it's possibly forcing the solver into positions where it collapses - any thoughts on where to start for a shot like this? Ideally it'd be something like a 50 metre long ship rolling over waves.
And the max scene - Storm_swell_001.zip
Here's a wee render showing the result:
https://drive.google.com/open?id=0B_...kNsa0w3TnZKLU0
Cheers!
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