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  • Visible in Specular

    Afternoon!

    I have my phoenix grids not visible to reflection/refraction in both vray and object properties which works for the reflection pass but they still show in the specular. Any idea how to get around this?

    I basically have some fire sims bouncing around a large cloud setup to simulate crazy lightning. Didnt want them to be visible in the reflection/spec. Heres a screenshot of the elements.

    https://www.dropbox.com/s/zwdp5gzn1g...issue.JPG?dl=0

    Thanks
    Adam Trowers

  • #2
    the specular highlights are generated when the direct lighting/shadowing is calculated, not sure whether is possible to keep the direct lighting and to remove the specular highlights from our side.
    ______________________________________________
    VRScans developer

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    • #3
      Actually you need separate control over the Fire/Light reflection specular contribution for this project, right?
      Since such an option is not available in the Light section of the Volumetric render settings window, you can completely disable the Fire (Emit) lighting and add additional light sources inside the fire volume. Perhaps Sphere lights will work best. Then you can set them to Affect Diffuse only and adjust the intensity and color to produce similar render result.
      Tashko Zashev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        Hmmm, I could really do with keeping the lighting that the fire grids give within the cloud. I may have to render ocean and cloud separately for this one. Or I could write the mesh of the fire volumes to file then spawn sphere lights on them randomly but that could be a pain

        Here is a preview of the scene:

        https://www.youtube.com/watch?v=lKfHBt7smpk
        Last edited by flipbook; 21-09-2016, 12:48 AM.
        Adam Trowers

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