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Adaptive Grid in Liquid source doesn't work.
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Hey, thanks for reporting that!
I think you might be able to workaround it by adding a bit more room to the initial grid. Have to see what the issue is though - much of the adaptive grid's features were skipped when porting it to FLIP, so now we are adding them back.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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There you go. It's not exactly the same setup anymore, but does the same trick.
Starts to behave badly after frame 60.
Max2016
BurningLiquid.zipLasse Kilpia
VFX Artist
Post Control Helsinki
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