I'm unclear how to apply a material to the surface of a fluid mesh which will actually MIX (move and mix appropriately when the surface is disturbed). To give an example, if I was to push an object through a flat fluid with a checker map applied, when the fluid closes around the object, the checker map remains intact on the surface. This is NOT what I'm after. The surface after such a disturbance should appear disturbed. The checker map would be mixed up in the area the object was pushed through while remaining intact where it wasn't touched. I hope this makes sense and I'm wondering if this is possible to achieve and HOW to do this...
THANK YOU!!
THANK YOU!!
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