I have an odd issue with Phoenix when it creates the smoke. I'm using a noise map with mask (radial grad) for distribution but it kind of pops as it creates it. Is there a way to break up the distrubution inside Phoenix ? I did respond to another thread about creation of the smoke when it starts moving (I guess above a certain velocity threshold) but not sure this can be done. It kind of looks odd at the moment.
Any help appreciated. Thanks
Any help appreciated. Thanks
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