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Hi,
try decreasing velocity threshold in Foam rollout menu. I think it's too high now and foam is born where the velocity is quite high. And keep in mind that when you decrease vel. threshold, foam amount gets bigger. So you can reduce it to optimize rendering time.
I will, But I do need to produce a good simulation before monday, so I can't continue testing to many different parameter!
A whole simulation will last at least 72 hour, it's 20 days that I'm trying to convert my setting into the new version, but sadly it seems we are still far away....
I have done another test with falling speed set at 500, but it continue not to work as you supposed, particell are flying in air very high.
Rise speed was set at 1, now I tried to decrese it at I had before at 0,1, will see.
Did you install a new build since the last time you simulated? If you go back to the previous falling speed, is it better? Can you attach the scene (or a simplified version of it that still has the same issue) so I can see what's wrong and get back to you?
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