I have a problem with the foam particles having a visible offset from the ocean surface. Floating foam.
If I understand it right, foam is calculated using the data from liquid particles. Ocean surface meshing is using that same data.
I want to smooth/subdivide ocean mesh using liquid particles, which makes surface looking good. Smoothing shrinks or offsets the surface, but the foam particles doesn't follow that offset.
(because their position is calculated from the liquid particles and has no connection to any surface meshing parameters?)
So, is there away to offset the foam particles to follow smoothed surface mesh?
If I understand it right, foam is calculated using the data from liquid particles. Ocean surface meshing is using that same data.
I want to smooth/subdivide ocean mesh using liquid particles, which makes surface looking good. Smoothing shrinks or offsets the surface, but the foam particles doesn't follow that offset.
(because their position is calculated from the liquid particles and has no connection to any surface meshing parameters?)
So, is there away to offset the foam particles to follow smoothed surface mesh?
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