I have a simulation that has one ocean mesh, and 3 cap meshes. If you look at the images below, it appears that the ocean mesh isn't reaching back to the cap meshes in the back. The boat just to the left of the big carrier has a perfect blend between the cap and ocean meshes, but as you go back further in the scene, the blending gets worse and worse. I thought maybe this had something to do with the ocean subdivs, so I increased that from 5 to 10, and got the same result.
Is there a setting I'm missing, or is this another bug?
Is there a setting I'm missing, or is this another bug?
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