Hello phoenix friends,
i have a question regarding the slow down process.
At first there is the regular sim of the dust the bike creates (hopefully attached animation is working)
Is used adaptive grid for covering the long dust trail the bike creates.
I already ended up with about 100 mio cells in the end when the dust really expands.
So therefore increasing size in the resim for wavelet and stuff didn`t work out cause then it was like 600 mio cells with amp res factor= 1.
So the resim i did was: amp res factor =0, because of not increasing grid resolution i choosed the interpolation method and the slow down mehtod in the time bend controls.
For the time stretch i switched from 25 frames in max to 240 frames (maximum i think) so you have a change about factor 0,104.
All good to this point, but:
I you take a look at the rendered slo-mo you`ll see that the smoke somehow follows the bike now in a unusual way.
In the base sim the smoke is created through particles from a small plate underneath the tire of the bike, so they "Stick where they`re created", i mean they don`t move, which is wokring fine in the base sim
but in the slo-mo the whole sim is somehow following the bike, huh?
Don`t have a clue what is causing this, maybe someone encountered the same thing before? Tips?
Thanks in advance!
Btw it`s great fun playing with phoenix!
i have a question regarding the slow down process.
At first there is the regular sim of the dust the bike creates (hopefully attached animation is working)
Is used adaptive grid for covering the long dust trail the bike creates.
I already ended up with about 100 mio cells in the end when the dust really expands.
So therefore increasing size in the resim for wavelet and stuff didn`t work out cause then it was like 600 mio cells with amp res factor= 1.
So the resim i did was: amp res factor =0, because of not increasing grid resolution i choosed the interpolation method and the slow down mehtod in the time bend controls.
For the time stretch i switched from 25 frames in max to 240 frames (maximum i think) so you have a change about factor 0,104.
All good to this point, but:
I you take a look at the rendered slo-mo you`ll see that the smoke somehow follows the bike now in a unusual way.
In the base sim the smoke is created through particles from a small plate underneath the tire of the bike, so they "Stick where they`re created", i mean they don`t move, which is wokring fine in the base sim
but in the slo-mo the whole sim is somehow following the bike, huh?
Don`t have a clue what is causing this, maybe someone encountered the same thing before? Tips?
Thanks in advance!
Btw it`s great fun playing with phoenix!
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