Hi Svetlin,
at first i have to point out how great your support is! bigup!
I was already fearing we`re coming to that point, where interpolation has its limits ;-(
So for me it totally makes sense what you`re saying. Sad but true hehe
Few new thoughts:
1. see new gif, it`s simulated with the slowdown method again but this time i unlinked the grid from the bike (even though it was linked within the base sim)
Awesome how smooth this result is compared to the general-purpose method
2.strange behavior somehow related to the linking?
3. I had a slo-mo it the last project with no problems, in that case it was a car hitting little puddle. So it was possible simulating the whole hitting process in slow mo without any simulation upfront.
therefore no interpolation, nice slo.mo, all good
But this time it`s needed that the bike creates that big pile of dust first, and then somewhere in the middle we want go into that slo-mo.
So i`m scratching my head what would be a intelligent approach to that scenario?
A simulation of the whole 150 frames with 25 fps would mean 1440 frames simulation with 240 fps slo-mo and that with a 100 mio grid uh uh that hurts...
at first i have to point out how great your support is! bigup!
I was already fearing we`re coming to that point, where interpolation has its limits ;-(
So for me it totally makes sense what you`re saying. Sad but true hehe
Few new thoughts:
1. see new gif, it`s simulated with the slowdown method again but this time i unlinked the grid from the bike (even though it was linked within the base sim)
Awesome how smooth this result is compared to the general-purpose method
2.strange behavior somehow related to the linking?
3. I had a slo-mo it the last project with no problems, in that case it was a car hitting little puddle. So it was possible simulating the whole hitting process in slow mo without any simulation upfront.
therefore no interpolation, nice slo.mo, all good
But this time it`s needed that the bike creates that big pile of dust first, and then somewhere in the middle we want go into that slo-mo.
So i`m scratching my head what would be a intelligent approach to that scenario?
A simulation of the whole 150 frames with 25 fps would mean 1440 frames simulation with 240 fps slo-mo and that with a 100 mio grid uh uh that hurts...

Comment