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The wettmap to the deforming geometry dries very quickly.

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  • #16
    Originally posted by flat View Post
    I hope to fully follow any deformation speed.
    Please increase the priority.

    This problem is fatal to character animation.
    My customer told that "I did not buy Phoenix FD if I knew of this problem."

    Best wishes,
    Hey, please do forward the workaround with increasing the steps per frame to the client. I'll try my best to have it reworked as soon as possible.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Also, if it's possible to send over a scene which has this issue, it would be greatly appreciated!

      flat the original scene you sent us works correctly if the steps per frame are increased.

      Thanks guys!
      Svetlin Nikolov, Ex Phoenix team lead

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      • #18
        Thank you. Let's be able to send scene files.

        Not limited to Sticky, will the interaction between fluid and deformation mesh improve in the future?



        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

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        • #19
          I'm working right now on changing the algorithm - will update you when the change is in the nightlies.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #20
            understand.
            Thanx

            OakCorp Japan - Yuji Yamauchi
            oakcorp.net
            v-ray.jp

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            • #21
              Hey, just an update - I have a working prototype of the wetmap particles attaching to the polygons of animated meshes and staying alive through all kinds of transformations.

              I will update you when it will be available in the nightlies.

              Cheers!
              Svetlin Nikolov, Ex Phoenix team lead

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              • #22
                Thanks for the aggressive response!
                expect it!

                OakCorp Japan - Yuji Yamauchi
                oakcorp.net
                v-ray.jp

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                • #23
                  Hey guys,

                  In tomorrow's nightlies (22 Nov) the wetmap particles will be solidly attached to moving or animated geometries.

                  Please check if everything works properly and ping me if there are any issues.

                  Cheers!
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #24
                    Thank you!

                    I will test it

                    OakCorp Japan - Yuji Yamauchi
                    oakcorp.net
                    v-ray.jp

                    Comment

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