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  • Particle Texture Displacement

    Evening! One for you guys to test and tell me its a bug or just cant be done

    Using a particle texture map (referencing the wet map) on a VrayDisplacementMod causes a max crash.

    Max 2017
    Vray 3.6
    Phoenix 3.04
    Simulated with v3.04.01 Nightly, Build ID: 1706197481 for 3ds Max 2017 from Jun 19 2017
    Adam Trowers

  • #2
    Hmm, couldn't blow it up here with a tapwater preset. Any chance to look at you setup? Does it blow up at the moment you connect the map, or when you render?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      I'll quickly make a setup from scratch and post settings etc. Basically I placed the displacement mod on the same geometry which was generating the wet map in PHX but I cant see why that would have been an issue. It was on hitting render max went kaboom ... hopefully have something for you in the next 10 mins or so!
      Adam Trowers

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      • #4
        Well.. I shall retreat back into my corner .. it works on the new scene. Always the case haha ... anyway sorry no need to look at it!
        Adam Trowers

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        • #5
          Dang, there's definitely something going on with a setup like this, but it's still out there in the wild for now...
          Svetlin Nikolov, Ex Phoenix team lead

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