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  • Foam offset

    Not sure if there is a foam offset but would be good to be able to lower the foam a little as the reflection on the water surface creates a doubling up effect with the foam sat a bit above the surface.. if there is an option I have missed then apologies :P

    ** Just seen it was raised in this thread: https://forums.chaosgroup.com/forum/...surface-offset


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    Last edited by flipbook; 08-08-2017, 06:23 AM.
    Adam Trowers

  • #2
    Hey! But with your scenario, is there smoothing as well?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      No, no smoothing and it is not using the particles etc just a basic ocean mesh
      Adam Trowers

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      • #4
        Weird thing... Will add an option to offset the particle data.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          An update - in tomorrow's nightly there will be a crude option for offsetting particles vertically...
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Awesome.. thanks Svetlin, this will especially work well with low res sims when the foam generally sits quite high
            Adam Trowers

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            • #7
              Hope it helps a bit this way - determining how much the mesh vertices changed during smoothing and applying this back to the particles would be a difficult task, much like applying the displacement over the particles, where you'd want to do this only for the particles close to the mesh, so I still have to think about it. Alternatively it could be an algorithm that shifts all particles a certain distance towards the closest geometry, but this might look bad in animation.
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                Hi,
                this parameter is available in the latest nightly build. You can find it named as Vertical Offset in the particle shader.

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