Curious if anyone else experiences this - I've been having issues with the Phoenix FD Force operator in pflow. I have a basic smoke sim pushing smoke from geometry normals and when I advect pflow particles, many of them move ahead of the smoke and get stuck outside the grid or they move slower and slower until remaining stationary. There are other anomalies like particles moving super fast and some particles still exist floating outside the grid or suddenly appearing outside the grid. I've managed to reduce much of this by caching to PRT and using magma to isolate and delete alot of this stuff but it doesn't always work so I thought I would ask about the best workflow for simple advection. Drag particles of course are an option but I really prefer to use a real particle system for the added control and the integration into other plugins like Krakatoa.
I've noticed these issues before so I tend to use FumeFX when the job requires advecting because Fume's operator is super fast and I haven't had issues with it. However, I'd like to stop using FumeFX altogether ideally.
Any advice is appreciated.
Thanks!
I've noticed these issues before so I tend to use FumeFX when the job requires advecting because Fume's operator is super fast and I haven't had issues with it. However, I'd like to stop using FumeFX altogether ideally.
Any advice is appreciated.
Thanks!
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