I am using a liquid simulation to fake a sand simulation to be rendered in Redshift... headache...
I have a simple setup with the demo of Krakatoa to get the particle mesh generated by Pflow.
I first exported the liquid particles to a PRT sequence with PHX,
I am following the simple setup in Pflow with Krakatoa PRT Birth followed by Krakatoa PRT Update followed by Krakatoa File ID Test that send to Delete.
The first 14 frames work fine, the number of particles in the first event matches the number of particles in the PRTLoader. After that it seems to stop giving birth to new particles but still send to delete, making patches of particles disappear.
I guess it is a Krakatoa related problem, I can't find any related limitation in the demo but it might be coming from the PRT exported by PHX (I doubt it).
I have a simple setup with the demo of Krakatoa to get the particle mesh generated by Pflow.
I first exported the liquid particles to a PRT sequence with PHX,
I am following the simple setup in Pflow with Krakatoa PRT Birth followed by Krakatoa PRT Update followed by Krakatoa File ID Test that send to Delete.
The first 14 frames work fine, the number of particles in the first event matches the number of particles in the PRTLoader. After that it seems to stop giving birth to new particles but still send to delete, making patches of particles disappear.
I guess it is a Krakatoa related problem, I can't find any related limitation in the demo but it might be coming from the PRT exported by PHX (I doubt it).
Comment