Hi We have a logo where liquid travels through a tube. It starts out fast but then slows down. Why does it slow down. When water travels through a water hose it has a bout the same speed through out the hose. Anyway to have same speed of liquid traveling though tubes Thank you
Announcement
Collapse
No announcement yet.
Liquid traveling through a tube
Collapse
X
-
just to be more correct - the simulators have pressure calculation, it is perhaps the most important part, but the pressure effect decreases rapidly with the distance, and is very calculation expensive to extend it (the conservation parameter does exactly this).
the path force is better solution , in fact it is the only solution, you can not achieve realistic pressure effect for long pipes in any reasonable simulation time.
______________________________________________
VRScans developer
- Likes 1
Comment
-
Technically the source injection and conservation try to mimic actual pressure simulation, but they are not complete solutions, and we don't claim to support that. Some processes in both the grid and FLIP simulators can produce results that might look like pressure effects, but the actual process is more complex than that and gets even more interesting as velocities increase. As Ivaylo said, there are computational limits on it as well.Svetlin Nikolov, Ex Phoenix team lead
Comment
Comment