Announcement

Collapse
No announcement yet.

Simulation speed between Max 2016 and 2018

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    No no, the old one, it might take a couple of days until the new one reaches me. So maybe there is something interesting specifically in the house scene then...
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #17
      Ok. I have a Dropbox link to that new scene, but can't put it in here.


      Lasse Kilpia
      VFX Artist
      Post Control Helsinki

      Comment


      • #18
        Sweet! If possible, can you drop it over at svetlin.nikolov at chaosgroup dot com?
        Svetlin Nikolov, Ex Phoenix team lead

        Comment


        • #19
          Hey, found it!

          For tomorrow's nightly there will be some improvement, but it still won't be back to the previous speed. The reason is the big number of interacting geometries and the adaptive grid, which needs to re-voxelize everything interacting each time the grid changes. Will keep working on this and will ping you when it's resolved.

          Thanks very much!
          Svetlin Nikolov, Ex Phoenix team lead

          Comment


          • #20
            Great! Thank you.

            It's not a show stopper. I can easily continue my work with the old version.
            Lasse Kilpia
            VFX Artist
            Post Control Helsinki

            Comment


            • #21
              Hey again - the speed should be back to normal with tomorrow's nightly (24 Oct). If something is still not fine, bump me and we'll straighten it out
              Svetlin Nikolov, Ex Phoenix team lead

              Comment


              • #22
                Damn you are fast!
                I'll install the latest nightly tomorrow and let you know how it goes.
                Lasse Kilpia
                VFX Artist
                Post Control Helsinki

                Comment


                • #23
                  Hope it will be well - we had to rearrange almost the entire process of interacting with scene bodies in preparation for the "active bodies" simulation, so there are still some repercussions from that... Good thing is that we are expanding our test cases and we'll be able to do more drastic changes in the future, but sorry about causing you such inconvenience!
                  Svetlin Nikolov, Ex Phoenix team lead

                  Comment

                  Working...
                  X