I'm trying to get the wet map working with this hand washing animation - you can see the two images below, I use the same water texture as from the "tap" preset. A simple transparent material.
In the white version, I have turned off refractions, and you can see how the material spreads.
The clear water version, has a severe shadowing effect over the fingers - it looks like the character has necrosis.
Although the skin material is a Fast sss material, the same issue happens if I use a simply flat colour for the skin - so I think the refraction is causing issues with the geometry, possibly because it is intersecting the hand geometry and refracting in a weird way.
So my question is - how do I get a wet, watery surface on geometry from a wet map, without this happening? what materials can you use to make geometry look wet?
Can anyone help please?
In the white version, I have turned off refractions, and you can see how the material spreads.
The clear water version, has a severe shadowing effect over the fingers - it looks like the character has necrosis.
Although the skin material is a Fast sss material, the same issue happens if I use a simply flat colour for the skin - so I think the refraction is causing issues with the geometry, possibly because it is intersecting the hand geometry and refracting in a weird way.
So my question is - how do I get a wet, watery surface on geometry from a wet map, without this happening? what materials can you use to make geometry look wet?
Can anyone help please?
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