Hi I am trying to simulate an object floating in an ocean butp the simulation of the object is offseted. If I deactivate the displaacement the sim is at the right place... I'm using pretty much default values for everything
3.05.02 Nightly, Build ID: 1712107891
Any ideas why I get this offset and how to correct this please??
p.s.: my displacement texture oceantex is rotated and I saw this in the release notes for 3.04: (*) Waves offset when rotating the PhoenixO. could this be this bug again?
edit: I just tried with the latest nightly 3.05.02 Nightly, Build ID: 1801157945 and it does the same. Also without rotation on the texture I also get the offset..
3.05.02 Nightly, Build ID: 1712107891
Any ideas why I get this offset and how to correct this please??
p.s.: my displacement texture oceantex is rotated and I saw this in the release notes for 3.04: (*) Waves offset when rotating the PhoenixO. could this be this bug again?
edit: I just tried with the latest nightly 3.05.02 Nightly, Build ID: 1801157945 and it does the same. Also without rotation on the texture I also get the offset..
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