Hi We have the scene where fish tanks gets hit and falls down. But for some reason liquid will go through the bowl mesh during the initial hard impact. Even making tank thicker and increasing SPF to high number like 25-30 does nothing. I know I can link the grid to the fish tank but when the tank falls to the ground liquid disappears from the window sill because grid moved with the tank to the ground . Any solution for this? Thanks
Announcement
Collapse
No announcement yet.
Liquid goes through mesh
Collapse
X
-
Originally posted by Svetlin.Nikolov View PostHey, what kind of geometry is the fishtank? Is it just transforming geometry, or is it deforming / alembic / point cache?Attached Files
Comment
-
Hi,
I've noticed Fish bowl grass object and hide it before simulation. Then simulated the scene with your settings and there wasn't liquid penetrating the geometry. You can try to make grass geometry Non-Solid from Phoenix Properties and simulate again. I'm going to run another simulation without any modifications and see is that object causing the problems or not.
Comment
-
Originally posted by George Barzinski View PostHi,
I've noticed Fish bowl grass object and hide it before simulation. Then simulated the scene with your settings and there wasn't liquid penetrating the geometry. You can try to make grass geometry Non-Solid from Phoenix Properties and simulate again. I'm going to run another simulation without any modifications and see is that object causing the problems or not.
Attached Files1 Photo
Comment
Comment