Been running some tests with the suggestions of disabling light cache, turning off highlights, and plugging the HDRI texture into the environment slot. Were any other changes made to the scene settings? Did you adjust the mode from bubbles to cellular, change the reflection cut off, etc.?
Also, any suggestions for lowering the rendering times because as you said, disabling light cache and using the HDRI as a texture really slows things down to the point that it just takes too long to render. Were talking about an exponential increase in render time. You mentioned changing the lighting. By that did you mean not using a dome light on the foam or just not using the particular HDRI texture that's currently being used? I assume the former is what you meant because why would one HDRI work differently from another in this scenario?
Also, any suggestions for lowering the rendering times because as you said, disabling light cache and using the HDRI as a texture really slows things down to the point that it just takes too long to render. Were talking about an exponential increase in render time. You mentioned changing the lighting. By that did you mean not using a dome light on the foam or just not using the particular HDRI texture that's currently being used? I assume the former is what you meant because why would one HDRI work differently from another in this scenario?
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