Hello, there has a object and water inside, but lots of water leaked when object moving. The cell size is smaller than object's thickness,I don't know where is the problem, I'm using 3dsmax 2017 and Phoenix 3.1. The max file is in t1.zip in attachment, Thanks.
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leak water from moving object
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Hi,
there are two options for work around this problem:
- You can simulate with thicker walls which may overcome the leaking. After the simulation is done just roll-back the original thickness. There are already cache files so no need for re-simulation.
- Make a grid-size box and make sure animation is moving in it. Then apply a ProBoolean modifier, select Subtraction operation and Instance radio button under the Start Picking button. Then Start picking and select the animated geometry. The goal here is to make a cylindrical hole inside the box. So, after that make the box non-renderable. This variant is a little bit tricky and may lead to liquid loss but you can try it if the first method doesn't work.
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SPF = more calculations per frame = smoother fluid. This is in general. For fast moving objects or objects emitting with high discharge sometimes high SPF is a must. It really depends on the scene and the final desirable look.
You can check the video example in the link:
https://docs.chaosgroup.com/display/...iquid+Dynamics
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