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  • Render issue

    I've been trying to figure out why the ocean is rendering like this...

  • #2
    Wow, this is a pretty interesting effect. Does it happen if you disable rendering of your particle shader?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Let me try that and see, will take a few minutes.

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      • #4
        Are you using any of the 'special' (speed/vorticity etc) maps as part of the ocean shader setup as they don't work outside the grid and give huge lines/stretched UV's like I see on your image.
        Adam Trowers

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        • #5
          That didn't work, I emailed the files to the support address..

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          • #6
            No, didn't add anything other than the shader for the foam.

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            • #7
              Hi,
              a quick workaround for this issue is to uncheck the option in the FoamTex - Use the original non-displaced verticies. We will work on this problem soon. Thank you!

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