Hello,
I've recently posted to the V-Ray wishlist with a few questions regarding the PHX shader and V-Ray Standalone on Linux.
I guess Svetlin.Nikolov has not seen my follow up posts regarding this.
So I'm posting here again. Sorry for being annoying but I'd really like to be able to do what I want to do!
Here is the original Thread:
https://forums.chaosgroup.com/forum/...xfoam-oceantex
Here is my Explaination of the situation:
Hello and thank you for your answer,
sorry for not getting back to you earlier, but I've had to finish up a project completely unrelated to this issue
So, I'm still having problems getting this to work at all. Here is what I want to do:
I'm running a PhoenixFD sim under Windows with 3ds max:
http://fridayvfx.com/clipupload/20180415x50n8u1B.png
Now my goal is: I want to export a vrscene with max and render this scene with vray standalone under linux, I want to be able to render Ocean tex (as displacement for infinite ocean) and particles/foam with the PHX shader (bubbles, cellular, splashes etc.). When I'm exporting a .vrscene file from 3ds, the vray log gives me a warning about Ocean tex not being supported (its in the displacement slot of the PhoenixFDLiquid Object):
http://fridayvfx.com/clipupload/20180415EDj8cPom.png
Now, when I render the vrscene with v-ray standalone (on the same machine) I am getting correct results on Meshing (regular liquid geometry as well as infinite ocean, yet without ocean tex) but not the PHX shader even though phoenix is installed on the machine and I've tried both the max specific standalone version AND the other "regular" standalone version.
Max Render:
http://fridayvfx.com/clipupload/20180415z9Jpp0FT.png
Standalone Render:
http://fridayvfx.com/clipupload/20180415qpR21g5B.png
Now from my understanding, Phoenix Ocean tex is not yet supported by the vrscene exporter for max, okay, I can live with that for now.
Yet i should be able to export and render the PHX shader, shouldn't I? Because I've checked the vrscene file and it's written in there and to my understanding correctly declared,
but I cannot get it to render with standalone.
Here are the test files I've used:
http://fridayvfx.com/clipupload/test.7z
I should probably elaborate on why I want to do it this way.
I'm using 3ds max for all my work, but I've recently build a render farm on Google Compute Engine and for windows licensing pricing reasons I'm NOT using windows machines (with max and everything),
which forces me to use Linux and v-ray standalone. Until now everything worked fine and I'm very happy with the setup. Yet this "not being able to render phoenix liquids with foam properly" kinda bugs me.
p.s. I'm using max 2016, v-ray 3.60.04 (max and standalone) and Phoenix 3.10.00.
Also for this tests here, I'm rendering everything on CPU.
Thank you so far for your help
I've recently posted to the V-Ray wishlist with a few questions regarding the PHX shader and V-Ray Standalone on Linux.
I guess Svetlin.Nikolov has not seen my follow up posts regarding this.
So I'm posting here again. Sorry for being annoying but I'd really like to be able to do what I want to do!
Here is the original Thread:
https://forums.chaosgroup.com/forum/...xfoam-oceantex
Here is my Explaination of the situation:
Hello and thank you for your answer,
sorry for not getting back to you earlier, but I've had to finish up a project completely unrelated to this issue
So, I'm still having problems getting this to work at all. Here is what I want to do:
I'm running a PhoenixFD sim under Windows with 3ds max:
http://fridayvfx.com/clipupload/20180415x50n8u1B.png
Now my goal is: I want to export a vrscene with max and render this scene with vray standalone under linux, I want to be able to render Ocean tex (as displacement for infinite ocean) and particles/foam with the PHX shader (bubbles, cellular, splashes etc.). When I'm exporting a .vrscene file from 3ds, the vray log gives me a warning about Ocean tex not being supported (its in the displacement slot of the PhoenixFDLiquid Object):
http://fridayvfx.com/clipupload/20180415EDj8cPom.png
Now, when I render the vrscene with v-ray standalone (on the same machine) I am getting correct results on Meshing (regular liquid geometry as well as infinite ocean, yet without ocean tex) but not the PHX shader even though phoenix is installed on the machine and I've tried both the max specific standalone version AND the other "regular" standalone version.
Max Render:
http://fridayvfx.com/clipupload/20180415z9Jpp0FT.png
Standalone Render:
http://fridayvfx.com/clipupload/20180415qpR21g5B.png
Now from my understanding, Phoenix Ocean tex is not yet supported by the vrscene exporter for max, okay, I can live with that for now.
Yet i should be able to export and render the PHX shader, shouldn't I? Because I've checked the vrscene file and it's written in there and to my understanding correctly declared,
but I cannot get it to render with standalone.
Here are the test files I've used:
http://fridayvfx.com/clipupload/test.7z
I should probably elaborate on why I want to do it this way.
I'm using 3ds max for all my work, but I've recently build a render farm on Google Compute Engine and for windows licensing pricing reasons I'm NOT using windows machines (with max and everything),
which forces me to use Linux and v-ray standalone. Until now everything worked fine and I'm very happy with the setup. Yet this "not being able to render phoenix liquids with foam properly" kinda bugs me.
p.s. I'm using max 2016, v-ray 3.60.04 (max and standalone) and Phoenix 3.10.00.
Also for this tests here, I'm rendering everything on CPU.
Thank you so far for your help
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