Hi I have to do some animated ocean renders at 6656x1217 resolution with a spherical panorama and a camera at 150 FOV for a specail screen its going on and Im getting flickering towards the horizen. Im pretty sure it deals with the ocean Subdivs parameter the problem im having is Im caping out my ram at 6 ocean Subdivs and still get some flickering. I have 128gb of ram and its maxing it out. Im using the phxfd liquid sim box and simming the amount of frames I need and then putting the phoenix fd ocean texture in the displacement. I have to do it this way bc later I need to add slpashes for a boat in the scene. I have limted the flickering by adusting the phxfd ocean texture but lossing a lot of detail I wanted. Is there anything I can do to get the nice detail I want but when it gets close to the horizen make it not flicker like making the ocean mess less dense or smoothed out? I didnt know this but depending on your render size phx will adjust the ram needed to make that render. so I was doing test renders at half res and everything was looking good and ram was below 128 but once I was rendering at full res with all the same settings it capped my ram and my computer crashed pretty much.
If anyone has any suggestions please let me know may be using the fade volume options in the displacement section somehow? Im on version 3.10 sorry the still makes it look fine but animation theres flickering
If anyone has any suggestions please let me know may be using the fade volume options in the displacement section somehow? Im on version 3.10 sorry the still makes it look fine but animation theres flickering
Comment