Announcement

Collapse
No announcement yet.

how to let water static in bottle

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • how to let water static in bottle

    Hello, I fill water in a bottle, I hope the water is static statement in bottle, but after start simulation, the water constantly wave in bottle, I wait it simulate over 600 frames, it constantly in wave, hot to let it be still statement? Thanks.
    Attached Files

  • #2
    What's the initial state of the simulation? How long is your simulation? Do you use Initial fillup or pouring the liquid in the bottle? Anyway, you can try more SPF and increase the Scene Scale option a bit
    George Barzinski
    QA Phoenix FD

    Comment


    • #3
      Hello, George, I simulated 600 frames, then go back to the first frame, use load & start function simulate from frame 600 again, it constantly wave. I used Initial fillup not pouring the liquid into bottle, Now SPF is 6, Scene Scale is 1, I don't know if scale the scene how many range is good,

      Comment


      • #4
        What is the size of the simulator (grid dimension)?
        George Barzinski
        QA Phoenix FD

        Comment


        • #5
          Yup, just increase the Grid -> Scene Scale.
          Svetlin Nikolov, Ex Phoenix team lead

          Comment


          • #6
            Hi, I setted the scene scale to 5 and will wait the result. The grid dimension please watch the attached image.
            Attached Files

            Comment


            • #7
              after simulate some frames, the water fill up full of bottle, I think this way just added water's volume in the bottle
              Attached Files

              Comment


              • #8
                Hey,

                Actually it's simulating more correctly now since there is less chaotic movement. You can also reduce the Scale and instead increase the Steps per Frame, if they are below 10.

                Cheers!
                Svetlin Nikolov, Ex Phoenix team lead

                Comment

                Working...
                X