Hi,
I'm using Phoenix FD 3.11 for Maya(Build ID 20180530) and rendering points with the PhoenixFDFoam shader. My points have a fairly short lifespan (around 1 second) and I'm trying to ramp their color and opacity. I can get a color ramp with a PhoenixFDParticleTexture but don't know how to get the particles to fade out with an opacity ramp.
The color ramp seems to be buggy (it won't let me change the colors from their default red/blue values) and it sometimes causes the render to become very slow, even with only the default light. Is there a way to get a simple color/opacity ramp on points without using the PhoenixFDParticleTexture material?? I'm not doing any blending; just trying to do something very simple but it seems to be tricky....
Any ideas?? Thanks!
Eric
I'm using Phoenix FD 3.11 for Maya(Build ID 20180530) and rendering points with the PhoenixFDFoam shader. My points have a fairly short lifespan (around 1 second) and I'm trying to ramp their color and opacity. I can get a color ramp with a PhoenixFDParticleTexture but don't know how to get the particles to fade out with an opacity ramp.
The color ramp seems to be buggy (it won't let me change the colors from their default red/blue values) and it sometimes causes the render to become very slow, even with only the default light. Is there a way to get a simple color/opacity ramp on points without using the PhoenixFDParticleTexture material?? I'm not doing any blending; just trying to do something very simple but it seems to be tricky....
Any ideas?? Thanks!
Eric
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