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The liquid evaporates by collision with the deforming mesh.

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  • The liquid evaporates by collision with the deforming mesh.

    Since there is no reply from support@chaosgroup.com, we will ask for a reply in the forum.
    ------------
    Questions from my Customer.

    In liquid simulation of Phoenix FD.
    The liquid evaporates by collision with the deforming mesh.

    sample scene (animation)
    https://drive.google.com/file/d/1YqK...ew?usp=sharing

    Is it possible to store water in the mesh deformed by the current Phoenix FD?

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Deforming meshes are not supported by Phoenix liquids at the moment and will kill liquid particles. For now you can only have moving meshes that interact with the liquid simulation without killing liquid particles. This is very high priority and hopefully will be implemented soon.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      Thank you.
      I understand that it is the current specification.

      We look forward to future updates.

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

      Comment


      • #4
        Hey, there is an update on this - in the latest nightlies there is some basic support for deforming geometries.

        Right now particles don't die anymore - instead the known issue is that particles could pass through fast moving thin geometries, for which the remedy would be to increase the steps per frame.

        I will improve it over time and I hope to get to a state where you won't have to do anything special and it would just work no matter what.

        Cheers!
        Last edited by Svetlin.Nikolov; 09-10-2018, 08:03 AM.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Thank you for supporting Deforming meshes.

          Try now! 


          OakCorp Japan - Yuji Yamauchi
          oakcorp.net
          v-ray.jp

          Comment

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