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  • aurloader.dll was not found

    Trying to use the converter on a sequence that opens in a PHX object but crashes Vray Volume.
    Tryingto render a liquid sim in Next GPU.
    It was simulated with a nightly for Next beta3...
    The PHX object is bringing some warning and the render doesn't look good (Env Fog with the liquid mesh as gizmo...)

    when I try to run cache_convert I get this message...

  • #2
    Ok. found the dll and copied it into the same folder...
    It stopped working at frame 711 though.

    Could the converter work as an updater to the current .aur file format, so that I don't loose the paricles to smooth the liquid mesh by converting?
    My problem is that the simulation is crashing VrayVolumeGrid...

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    • #3
      Hey,

      Our colleague who developed the cache converter will be looking into the missing dll.

      We gotta fix the crash though, not just work around it - is it possible to send a scene and 1 single cache over? If the problem is with the volume grid, then probably no geometry would be needed in the scene. Does it crash only on GPU, or on CPU as well? Do you have any particle shaders in the scene?

      Thanks!

      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        Hey, just and update - in today's nightly the DLL issue should be fixed.

        Thank you for reporting this!
        Svetlin Nikolov, Ex Phoenix team lead

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