Would it be possible to have a simplified pressure simulation implimentation and setting for the fire and smoke sim? Would be pretty neat for doing things like underwater and space explosions/effects etc. As well as perhaps some accompanying settings for the density of the assumed surrounding medium (air, water, beer, sirup?).
Maybe down the line things like approximated shockwaves or simple mach effects could be more easily done by just setting up the simulator for it.
Dunno how doable it would be but just thought id put it out there.
unrelated: it would also be neat to be able to have some more fine control over phx sources. Like being able to have individual smoke and fire color ramps tied to the sources.
I like the new viscosity setting for the liquid source. More stuff like that. But for fire/smoke too.
Maybe down the line things like approximated shockwaves or simple mach effects could be more easily done by just setting up the simulator for it.
Dunno how doable it would be but just thought id put it out there.
unrelated: it would also be neat to be able to have some more fine control over phx sources. Like being able to have individual smoke and fire color ramps tied to the sources.
I like the new viscosity setting for the liquid source. More stuff like that. But for fire/smoke too.
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