I´ve been doing a lot of trial and error with opacity curves and I got different situations covered through that now, but I still don´t quite understand how the opacity curves in phoenix work, especially since this was my first smoe/fire sim tool and I had no previous experience.
Having a couple examples in the manual with explanations or a tutorial would have helped me a lot and I probably could still benefit from it.
Especially when you are starting out, there are so many parameters you gotta figure out what you´re doing and rendering is usually the last one you´ll think of if you, for example, don´t see as much smoke as you´d expect to.
Having a couple examples in the manual with explanations or a tutorial would have helped me a lot and I probably could still benefit from it.
Especially when you are starting out, there are so many parameters you gotta figure out what you´re doing and rendering is usually the last one you´ll think of if you, for example, don´t see as much smoke as you´d expect to.
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