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Differentiate foam source?

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  • Differentiate foam source?

    Is it possible to separate foam by it's source? I have foam emitted from the regular fluid container and also some from an additional liquid source but I would like to shade them differently in render. As a work-around I could give them RGB channels to differentiate them, then export to PRT and cull particles by those values, then re-write to PRT and load that into a Phoenix PRT loader.
    Josh Clos
    FX / 3D Generalist

  • #2
    So far the RGB approach is the only thing I can think of as well, though I have some improvements in mind that would allow for a much more graceful solution in the future.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      No worries, the RGB trick is working. Thanks!
      Josh Clos
      FX / 3D Generalist

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      • #4
        One additional small feature request would be the ability to offset a PRT file sequence within a phoenix PRT loader
        Josh Clos
        FX / 3D Generalist

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        • #5
          Oh yes, this is gathering more votes and is going up the list
          Svetlin Nikolov, Ex Phoenix team lead

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