I'm having an issue with simulation geometry that has a very slight incline. The geometry is shaped like a drain so there is a very slight incline to guide the liquid toward the drain. Presumably, the voxelization causes noticeable steps in the sim mesh's reflection pass. I have confirmed that increasing the resolution increases the frequency of this stepping of course. I can also say that enabling motion blur makes the stepping more noticeable.
Is there any way around this issue? If not, a feature request could be the ability to voxelize collision geometry to a higher or lower resolution than the sim if that would help get a smooth collision shape for this type of shape. It's also possible that this wouldn't help if the simulator is still limited to it's own resolution so I'm still trying to consider a solution if that's the case
Thanks!
Is there any way around this issue? If not, a feature request could be the ability to voxelize collision geometry to a higher or lower resolution than the sim if that would help get a smooth collision shape for this type of shape. It's also possible that this wouldn't help if the simulator is still limited to it's own resolution so I'm still trying to consider a solution if that's the case
Thanks!
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