Hi,
is there any way you guys can create an algorithm that will look at the grid size, source force, foam amount set, splash amount, forces, and % of mesh inside the grid occupied and give us approximate numbers for amount of liquid, foam, splash will be in the scene at 10%, 20% etc of completion.
We spent the whole day simulating but ended up with too many particles and had to adjust and resim it over and over. At least approximate numbers.
is there any way you guys can create an algorithm that will look at the grid size, source force, foam amount set, splash amount, forces, and % of mesh inside the grid occupied and give us approximate numbers for amount of liquid, foam, splash will be in the scene at 10%, 20% etc of completion.
We spent the whole day simulating but ended up with too many particles and had to adjust and resim it over and over. At least approximate numbers.
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