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better foam stickiness values

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  • better foam stickiness values

    Hi,
    we can set foam stickiness to 0.5, 1, 100, 1000 It's hard to tell how much effect that value has. Can we get a percentage or no more than 1. Thanks

  • #2
    Hey, this will not change I'm afraid. Just like with Conservation quality - you can keep raising this infinitely so the solver will be more and more precise, at the expense of longer computation times...
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Originally posted by Svetlin.Nikolov View Post
      Hey, this will not change I'm afraid. Just like with Conservation quality - you can keep raising this infinitely so the solver will be more and more precise, at the expense of longer computation times...
      Thank you. It would be great to have a video comparison in your manual for stickiness at 0, 0.5, 1, 10, 100, 1000 for a visual reference like you did for other settings

      Also a bit off topic when using outside life for splash and foam you cannot kill these particles with clear inside mesh if you want to.
      Last edited by cb LLC; 05-09-2020, 08:50 AM.

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      • #4
        Oh yes, a colleague has been at work creating the missing videos and updating the old ones, and we'll also have downloadable scene files. I hope over the next month these would appear live
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Ah, regarding clear inside - it really can't work outside the grid the way it is implemented right now. Will take a note to think about hiw this could be done, we gotta at least have a workaround...
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Thank you
            By they way, this video I found has good examples of phoenix settings just in case anyone needs https://youtu.be/LBMCliPXEt8

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            • #7
              Hey, cb LLC you can check the latest nightly builds - now Sticky Liquid can work even without viscosity and will leave a thin mesh over the wet geometry.
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                Originally posted by Svetlin.Nikolov View Post
                Ah, regarding clear inside - it really can't work outside the grid the way it is implemented right now. Will take a note to think about hiw this could be done, we gotta at least have a workaround...
                Actually there is a way to to do this with Phoenix 4 - using a Particle Tuner's Delete Particles will work outside the grid, unlike Clear Inside. Check out this setup:

                Click image for larger version

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                Svetlin Nikolov, Ex Phoenix team lead

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