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LOD for Volumes

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  • LOD for Volumes

    Would be nice of there was some way to have a sort of LOD for volumes when rendering.

    Basically, you could use a curve to control the Step % based on distance to camera. You'd likely want set a minimum and maximum distance as well so things weren't changing too close to camera. This would probably be a multiplier so that it could be applied to the Shadow Step % as well, and so the user could still adjust the master Step %.

    Perhaps something similar could be applied to Volume Light Cache Speedup as well. This would likely have to be on a per grid basis rather than a per cell basis, unless you could "stretch" the light cache samples such that there were fewer farther from the camera. Or re-orient the light cache grid such that it was square to the camera. In fact maybe that is how this whole thing would need to work. Calculate a grid which is square to the camera first and then apply the Step % based on that 3d array. Definitely an interesting problem.

    Last edited by Joelaff; 25-11-2020, 11:33 AM.

  • #2
    Hey, sorry for the late reply. Gotta double check because I think that some of these do happen automagically already. Anyway, it would be great to have it working this way, so if it isn't already, will make it happen...
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Thanks.

      Hey, Chaos, Svetlin is one of your best resources. Keep this guy happy because he keeps the users happy!



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