We are doing a project that involves having live action plates on planes in 3d space. These planes then get moved through volumes created with Phoenix. The idea in the render is that we get the feeling of moving through the volume. This works well.
I wish we could get this effect with the triangle preview mode, where the triangles would be properly Z sorted with other geometry. I get this would be slower, and possibly it would just be too slow to be useful, but perhaps at high reduction levels it might work nicely.
Currently the entire volume gets drawn on top of the other geometry. Or perhaps it is sorted by pivot point it center or something.
Imagine someone standing knee deep in a pool of dry ice fog. I’d like to be able to see where in depth I am positioning the actor on a plane.
I wish we could get this effect with the triangle preview mode, where the triangles would be properly Z sorted with other geometry. I get this would be slower, and possibly it would just be too slow to be useful, but perhaps at high reduction levels it might work nicely.
Currently the entire volume gets drawn on top of the other geometry. Or perhaps it is sorted by pivot point it center or something.
Imagine someone standing knee deep in a pool of dry ice fog. I’d like to be able to see where in depth I am positioning the actor on a plane.
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