I've often been wishing for a viscosity value (2.0?), where there is absolutely no movement of the particles.
Take a metal fence for example which you want to melt over time: The "wetting" trick won't do it, as the fence only has contact with the ground on a few points (where the vertical poles touch the ground).
This applies to many objects and makes the melting effect rather limited (i.e. for plastic objects).
I'm aware of using texture maps to control viscosity, but the viscosity value 1.0 is never truely static. And other workarounds always produce some kind of noise/artifiacts to the original (perfect) mesh object.
Take a metal fence for example which you want to melt over time: The "wetting" trick won't do it, as the fence only has contact with the ground on a few points (where the vertical poles touch the ground).
This applies to many objects and makes the melting effect rather limited (i.e. for plastic objects).
I'm aware of using texture maps to control viscosity, but the viscosity value 1.0 is never truely static. And other workarounds always produce some kind of noise/artifiacts to the original (perfect) mesh object.
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