If the deadline script could be set up to work with a normal frame range like a render job then we could take advantage of Deadline's built in job dependencies on a frame by frame basis (frame based dependencies).
I realize the sim would still have to be run on a single node, but Deadline has provisions for this. I guess it would load the scene, but then get called by deadline to simulate each frame.
I realize the sim would still have to be run on a single node, but Deadline has provisions for this. I guess it would load the scene, but then get called by deadline to simulate each frame.
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