Usually we use border edge fade to hide any weird edge intersections when smoke/fire reaches the edge of the domain
But this also effects the ground, ideally this should remain fully opaque since it's natural and intended to interact with the floor
Maybe there's a way to do this already though?
Thank you!
But this also effects the ground, ideally this should remain fully opaque since it's natural and intended to interact with the floor
Maybe there's a way to do this already though?
Thank you!
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