It could be nice to have some kind of camera culling behavior to simulator when simulating. Not for rendering.
When I'm simulating fire with smoke, I'm using adaptive grid with smoke threshold.
Everything is pretty fast, until the smoke starts to rise high enough and the grid extends to be really big.
Like, if the highest point where camera see is in 3m, the grid has extended to 10m height or more.
So, if we could have some option to force the grid not to expand over the viewport, that could speed up some cases a lot.
Of course there should be some falloff over the view area to get a proper simulation.
-LarsSon
When I'm simulating fire with smoke, I'm using adaptive grid with smoke threshold.
Everything is pretty fast, until the smoke starts to rise high enough and the grid extends to be really big.
Like, if the highest point where camera see is in 3m, the grid has extended to 10m height or more.
So, if we could have some option to force the grid not to expand over the viewport, that could speed up some cases a lot.
Of course there should be some falloff over the view area to get a proper simulation.
-LarsSon
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