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Function curves hard to use

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  • Function curves hard to use

    Right now the function curves in PHXFD are VERY cumbersome. Especially the ones in the Particle Flow Force operator. I do like how the ones in the rendering rollout line up when you pan them, and they are somewhat usable, with numeric entry, but even mimicking the standard max curve editor would be a huge improvement. I would suggest a pop out window for the particle op because I know space is limited there.

    Any news on the preview display options, like changing from the big tetra shapes to another shape or dots.

    Congrats on the release really enjoying the plugin so far!
    -S
    Stephen Hallquist
    Rayden, Inc.
    www.rayden.tv

  • #2
    Yes.
    I like foundry's nuke curves. They kind of snap to the direction you move them. If you move points in x-axis there is no hazzle with keeping the y-value unchanged. As if you press the shift-key in photoshop while moving something.

    Would it be useful to have some markings in the diagrams at SurfaceLevel and maybe at ViewportPreviewThreshold?
    Kind regards, Wolf S./K.
    www.faber-courtial.de

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    • #3
      and some way to scale a group of selected points too!
      Jordan Walsh
      Senior FX artist

      Showreel 2010 (new)
      Check out my scripts at Script Spot!

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      • #4
        well, at the moment only the whole curve can be scaled.
        ______________________________________________
        VRScans developer

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        • #5
          how do you scale the whole curve?
          Jordan Walsh
          Senior FX artist

          Showreel 2010 (new)
          Check out my scripts at Script Spot!

          Comment


          • #6
            hold the ctrl key and drag the area near to the left/bottom border. any operation that changes the viewport can be modified with ctrl key to affect the curve.
            ______________________________________________
            VRScans developer

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