I have noticed that when simulation data is stored locally on my machine the result can be scrubbed in the viewport real time which is very handy. When making network/distributed renders one must however either share and map this local location to render nodes (a little impractical) or copy the sim data to a network location and change the input path accordingly in Phoenix FD. It might be better to be able to stipulate two paths for the stored simulation data in the input rollout.
A local path:
Which is written to directly during simulation and is used for scrubbing simulations in the viewport nice and fast.
A network path:
Which is optionally set and copied to with standard OS file copy functions during idle CPU time or upon a network/distributed render command or even during simulation perhaps.
This way one can have fast scrubbing in max and quickly be able to share this data with render nodes too.
A local path:
Which is written to directly during simulation and is used for scrubbing simulations in the viewport nice and fast.
A network path:
Which is optionally set and copied to with standard OS file copy functions during idle CPU time or upon a network/distributed render command or even during simulation perhaps.
This way one can have fast scrubbing in max and quickly be able to share this data with render nodes too.
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