Hey guys, on the front lines of production on at least a dozen TV shows, here are a few items we'd like to add to whatever list is floating around. We're currently using the 2.0 Maya plugin. I also work as a VFX sup for a few other studios and I'd like to be able to recommend Phoenix if asked which FD system to use.
1. Better documentation. In particular, listing exactly what each button does in better detail with a quick example.
2. Tutorials. Step by step procedures for achieving advanced techniques - like cascading sims or particle texture.
3. Various bug fixes listed in this post: http://www.chaosgroup.com/forums/vbu...uction-buglist
Right now, we're dealing with an issue where a sim will completely disappear from the viewport depending on the distance and angle from the camera. Nothing helps including adjusting clipping planes.
4. Allow Maya fields to drive Phoenix sims with predictable results. Most fields completely blow away any sim.
5. Allow Phoenix per-particle attributes like lifespan and Color. Allow Maya particles to emit colors into fluid.
6. Allow emission of fluid from geometry texture without colliding with the geometry. Currently, listing the geometry in the scene interaction kills any texture emission and/or normal direction.
7. Correct motion blur for smoke/fire - even if it's a subsampling solution. Anything.
8. Better support. Really glad Ivaylo is here, but just one person doesn't seem like enough to support the entire community which is working on major projects all over the world with crazy deadlines. I've been in the biz for 20 years and I'm hoping Phoenix will be around for a while. It has great potential, but I've noticed that one of the major factors of software longevity is customer support.
Bob
1. Better documentation. In particular, listing exactly what each button does in better detail with a quick example.
2. Tutorials. Step by step procedures for achieving advanced techniques - like cascading sims or particle texture.
3. Various bug fixes listed in this post: http://www.chaosgroup.com/forums/vbu...uction-buglist
Right now, we're dealing with an issue where a sim will completely disappear from the viewport depending on the distance and angle from the camera. Nothing helps including adjusting clipping planes.
4. Allow Maya fields to drive Phoenix sims with predictable results. Most fields completely blow away any sim.
5. Allow Phoenix per-particle attributes like lifespan and Color. Allow Maya particles to emit colors into fluid.
6. Allow emission of fluid from geometry texture without colliding with the geometry. Currently, listing the geometry in the scene interaction kills any texture emission and/or normal direction.
7. Correct motion blur for smoke/fire - even if it's a subsampling solution. Anything.
8. Better support. Really glad Ivaylo is here, but just one person doesn't seem like enough to support the entire community which is working on major projects all over the world with crazy deadlines. I've been in the biz for 20 years and I'm hoping Phoenix will be around for a while. It has great potential, but I've noticed that one of the major factors of software longevity is customer support.
Bob
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