To speed up rendering, I almost exclusively achieve motion blur through a velocity pass that I use in Nuke. (Of course this has limitations with reflections, shadows etc, but these are unnoticable in 99% of case, in my experience.)
However, I can't seem to get a proper velocity pass for Phoenix simulations.
I assume the recommended workflow is to always render Phoenix elements with motion blur, but are there any plans to support us velocity pass-dependent people out there?
Thanks
- Jonas
However, I can't seem to get a proper velocity pass for Phoenix simulations.
I assume the recommended workflow is to always render Phoenix elements with motion blur, but are there any plans to support us velocity pass-dependent people out there?
Thanks
- Jonas
Comment