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  • wetting

    Ok maybe it exist, quite new to phoenix, but I have a lot of problems with wetting/drying time.
    Maybe what I want is different : when water goes on a material and retire, the material appear darker and more reflective, as a very thin pellicule of water stay before evaporation.
    Couldn't we have a channel from phoenix sim exporting position of water, and put that into a special wet material that could blend between a wet and dry states according to time after water retired ?

    Actually wetting and drying time change aspect of the sim and doesn't seems to work at all ...

  • #2
    yes, use the phoenix texmap tool and use the temperature/liquid channel, the liquid will be white, the rest is black. put this texture into the blend material. beware of the circular references, you have to use separate dummy simulator to avoid them
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    VRScans developer

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    • #3
      Ah nice, will test that !!!

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