Hi,
I was trying to create water explosion with PhoenixFD nightly. Since nightly does not support max standard force like gravity, I could only use plainforce or object force. What I need is a force with Omni-direction and negative value that can push my liquid away from the center.
What I fund:
1. plainforce is only directional. it's not like 3dsmax wind or gravity having options to switch from directional to spherical
2. with PHX objectforce, I can not make negative values. The force only can be use for attraction, not repulsion.
Rgds,
Chen
I was trying to create water explosion with PhoenixFD nightly. Since nightly does not support max standard force like gravity, I could only use plainforce or object force. What I need is a force with Omni-direction and negative value that can push my liquid away from the center.
What I fund:
1. plainforce is only directional. it's not like 3dsmax wind or gravity having options to switch from directional to spherical
2. with PHX objectforce, I can not make negative values. The force only can be use for attraction, not repulsion.
Rgds,
Chen
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